Frame by Frame Animation IN VR

ANIMVR™ enables users to draw & animate in VR, providing a set of tools based on concepts used in traditional animation: like frames, onionskin, multiple timelines etc.

COMING SOON To Vive & Rift..

ANIMVR™ is currently in closed beta, and will be released on various platforms in early 2018.

For more info. Just get in touch, or catch us on twitter.

We're beta testing.
Get in touch if you wanna get involved, or head over to the forum.

Features:

Mesh Import

You can import a wide variety of static mesh file formats (.fbx, .obj, .blend, etc.) and place them in your stage. This allows you to sketch out animatics directly into your digital set. We also support import from other VR apps, so you can bring in your Quill, Medium, Tiltbrush, Blocks, GravitySketch etc. exports.

Alembic Cache Export

You are able to export your animation as an Alembic Cache file (.abc) which is supported by most 3D production tools. We have tested it with Maya, Blender and Houdini and it works great!

MASTER TIMELINE

A master timeline, that enables you to arrange your animations, create sequences & tell a story

ANIMATE-ABLE CAMERAS

Ability to set up angles hands on, record camera movements, edit those in the master timeline, and export cameras to Maya/Blender/Cinema4D etc.

AUDIO IMPORT

Import sound clips and place them anywhere in space. Create elaborate spatialized sound environments, and arrange them in the master timeline.

STORY EXPORT

Export your animations into a standalone .exe that you can share with anyone, including people who don't own a VR headset. Let everyone experience your story in full interactive 3D with spatialized sound!

VIDEO EXPORT

Export your the camera work in your timeline to 1080p video with stereo sound, or save 4k snapshots.

Sketchfab Integration

We worked with the great people at Sketchfab to enable you to upload your animations directly from the app.
Here are some examples:

UNITY TOOLKIT:

ANIMVR integrates seamlessly with Unity3D.