Frame by Frame Animation IN VR
ANIMVR™ enables users to draw & animate in VR, providing a set of tools based on concepts used in traditional animation: like frames, onionskin, multiple timelines etc.
We're beta testing.
Get in touch if you wanna get involved, or head over to the forum.
You can import a wide variety of static mesh file formats (.fbx, .obj, .blend, etc.) and place them in your stage. This allows you to sketch out animatics directly into your digital set. We also support import from other VR apps, so you can bring in your Quill, Medium, Tiltbrush, Blocks, GravitySketch etc. exports.
Alembic Cache Export
You are able to export your animation as an Alembic Cache file (.abc) which is supported by most 3D production tools. We have tested it with Maya, Blender and Houdini and it works great!
A master timeline, that enables you to arrange your animations, create sequences & tell a story
Ability to set up angles hands on, record camera movements, edit those in the master timeline, and export cameras to Maya/Blender/Cinema4D etc.
Import sound clips and place them anywhere in space. Create elaborate spatialized sound environments, and arrange them in the master timeline.
Export your animations into a standalone .exe that you can share with anyone, including people who don't own a VR headset. Let everyone experience your story in full interactive 3D with spatialized sound!
Export your the camera work in your timeline to 1080p video with stereo sound, or save 4k snapshots.
ANIMVR integrates seamlessly with Unity3D.