We are happy to announce that we have been working with Google on an integration of their new Poly API. Poly is a service that lets you browse a huge library of user made, CC-BY licensed models which you can use in your own projects. It is already well integrated into Google Blocks and Tilt Brush.

Being able to integrate Poly directly into AnimVR is really exciting for us, because it lets you quickly search for and import props and characters for your animations, without ever leaving VR. You can also log in with your Google account and browse the models you've uploaded yourself. 

Featured Animations: Chain Reaction - by Nick Ladd  and Squid Attack - by Joe Daniels

Features

We focused on making the import experience as streamlined and straightforward as possible. Models from Poly behave exactly the same as any other imported model, meaning you can animate them and they are included in any export of your scene.

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Search

Search for specific props in the Poly library.

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Import

Importing objects from Poly is as simple as dragging their preview into the scene.

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Animate

Animate objects from Poly like any other mesh!

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Draw

Use AnimVRs frame by frame hand-drawn animation tools to breath life into your scene.

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Record

Camera recording tools make it easy for you to get the shots you want.

Licensing

The models are licensed as CC-BY, meaning that you need to give credit to the creators when you publish your animation. To make this as easy as possible for you we are storing the attribution information with your stage files. You can export a list of licensed assets at any time. The list has all the necessary information to satisfy the licensing terms and you can focus on creating instead of keeping track of attributions.

Implementing the API was a breeze, especially thanks to the Poly Toolkit for Unity. You can read more about Poly, the API and other apps integrating it in this blog post by Google.

We are very happy with the experience this integration offers and we are looking forward to expand our feature set in this area in the future, for example by offering a similar workflow for music and sound effects.

Models used in the features section:
Alien in a purple Spaceship and Alien in green Spaceship by Taylor Wilson

Bonus

This is the result of exporting the recording showcased earlier.

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