By default your AnimVR project folder is created atDocuments/ANIMVR
and structured as follows:
Brushes // Brush Textures to use for the Paint BrushExportAlembic // Geometry exports (Alembic Cache files)Custom // Files exported with a custom exporter pluginImages // Screenshots taken with cameras or via the voice commandStories // (disabled right now) Exported Story executablesVideos // Offline rendererd videosFeatured Stages // Automatically downloaded featured stagesImportAudio // Audio files to expose for importColorLUTs // Lookup Tables to use for paint layer color correctionCustom // Files to be imported by a custom import pluginImages // Images (2D and 360) to import as reference or skyboxesModels // 3D Models to expose for importVideos // Videos to import as referencePlugins // DLLs of custom import/export pluginsSettings // Settings files (json)Stages // Your saved stages
The structure makes it possible to easily import media without having to browse your whole hard drive in VR.
In the controller menu you can select a different project folder to use instead of the default one. When you select an empty folder AnimVR will created the folder structure for you, otherwise it will check if the selected folder contains an AnimVR project and switch to the existing project if that's the case.
AnimVR supports links as well as folder shortcuts. So for example, if you have a library of sound effects that you want to use in multiple projects you do not have to copy it to every project folder. Instead you can create a Windows shortcut to the audio library inside each projects Import/Audio
folder.